Telegram sport Notcoin kick-started final yr’s tap-to-earn revolution that amassed tons of of hundreds of thousands of gamers on the messaging app, however enthusiasm for the mannequin has since dwindled following underwhelming token launches tied to more and more overcomplicated schemes.
Now, a yr after Notcoin’s NOT token launch sparked the frenzy, the sport’s founders consider that reinventing basic video video games through its just lately launched Not Video games platform will immediate the subsequent Telegram gaming growth.
Sasha Plotvinov, co-founder of Notcoin, advised Decrypt that he believes that demand for tap-to-earn video games didn’t considerably improve after Notcoin’s launch, despite the fact that the variety of video games on provide grew exponentially. This oversaturation of the market, he mentioned, is the principle cause why he believes the tap-to-earn style died out so quickly.
On high of saturation, tap-to-earn video games had monotonous gameplay loops consisting of mindlessly tapping your display to earn in-game factors. This was all achieved within the pursuit of a future airdrop, which more and more disenchanted members as a rule.
As such, Sasha and his brother and fellow Notcoin co-founder Vladimir Plotvinov consider that the way forward for Telegram gaming might be specializing in the gameplay above token reward schemes.
“We’re taking a look at 10, 15, 20 years again… for examples of video games that had been well-liked as a result of individuals simply wished to play them,” Sasha advised Decrypt at Token2049 in Dubai this week. “And we simply take these mechanics and attempt to replicate this in a brand new format, and likewise introduce the second layer of [a crypto] economic system.”
Studying from the tap-to-earn wave, the co-founders consider that making a sustainable economic system through its Not Video games platform is essential this time round—on account of the truth that most tap-to-earn token costs plummeted after their respective launches.
These economies will make the most of The Open Community (TON) to permit gamers to commerce skins and different cosmetics on an open market. Sasha careworn that they need to keep away from “pay-to-win” mechanics in any respect prices.
Sasha appears to be like on the Counter-Strike pores and skin economic system, which is estimated to be price $4.2 billion, and thinks that Telegram gaming wants this too. He factors to the large success of cellular video games like Sweet Crush Saga and Conflict of Clans, and believes {that a} sustainable economic system is the plain subsequent step for the trade.
However why do that all on Telegram?
“It’s a lot simpler. If you wish to play a basic sport, it’s good to get it on the App Retailer and obtain it,” Vladimir advised Decrypt. “In Telegram, you don’t should register as a result of you have already got an account—you may simply open the net app and play in a single second.”
With this ease of use additionally comes elevated potential for social virality, which prompted a lot of the rise of tap-to-earn gaming as devs inspired customers to ask buddies in change for in-game rewards. Uliana Salo, head of design and product lead for Not Video games, believes that reinvented classics can even benefit from this Telegram characteristic.
In 2024, WeChat claimed that 500 million customers had been enjoying in-app video games on its platform every month. Sasha needs Not Video games to be positioned for the same degree of potential success on Telegram, with the app just lately hitting 1 billion lively customers.
“Telegram permits anybody from anywhere on the planet to simply push a button and [play a game],” he mentioned. “From that perspective, I don’t see a cause why Telegram gaming wouldn’t succeed.”
To assist Telegram obtain its gaming future, Not Video games will proceed to reinvent basic video video games on the messaging app. Not Video games’ first try is a reinvention of the basic in-browser sport Agar.io, known as Void, however extra video games are within the works.
The Plotvinov brothers didn’t anticipate Notcoin’s viral success, saying that its success got here nearly too shortly to understand. From this expertise, they realized that you simply don’t should ship an ideal product to achieve notoriety. As a substitute, they plan to launch good concepts shortly, and keep agile when receiving person suggestions. That’s the technique behind Not Video games.
“We’ll transfer this manner,” Vladimir mentioned. “Typically I meet with builders who’re making an attempt to construct rockets, but it surely’s actually not essential. You may make a small batch of options, launch it, see it, get suggestions, and work with it.”
Edited by Andrew Hayward
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